ZUKO
For this project, my primary aim was to incorporate a stylized effect, all of that coming from my 3D base. The idea was to create a dynamic visual 2d/3d feeling, this involved a lot of shading work and hand-painting techniques. Mario Halloween 2023 was my project that pushed me to learn from my mistakes and try something more complex for this character.
It was a pretty fun project.
Created with Autodesk Maya, Substance Painter, arnold and Xgen for the hair.
Original concept by: @myrthena
LOOK DEVELOPMENT:
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