Showing 31 Result(s)

SERIE

Hi! This is my first time exploring Blender.The shader is just the normal toon shader from Eevee—the most important part comes from the albedo + grease pencil to divide some areas.I used ZBrush to sculpt her and Substance Painter to paint the character, following the same workflow I used for my previous characters and courses.The …

ELLIE

For this project, I wanted to explore an emotional, stylized look, taking one of my favorite video games and blending it with my favorite show: Arcane, stylizing Ellie from scratch, without one concept.Everything was hand-painted in Substance Painter, with dynamic lighting and a toon-based shader setup in Arnold. The hair was created with XGen and …

3D Character in Maya with 2D look in Maya (Aldrin)

New 3D project in Arnold (Maya)!Lately I’ve been exploring different styles. Zuko was great as a full character, Fern (my Patreon project) has more of a watercolor vibe, but this time, I wanted to push into something more graphical, like a sketch.As I mentioned, I needed to learn how to paint and mix nodes in …

FERN

Inspired by the official art book and my obsession with the show, I channeled everything I’ve learned into this project. My goal was to create a watercolor feel, honoring the style of Tsukasa Abe, trying to take it directly from the pages and translate it into 3D.Everything was sculpted in ZBrush, modeled in Maya, hand-painted …

Galia

Galia. Original concept by Giulia Di Cara  *All 3D aspects worked by me.

Tifa Lockheart

I worked in every 3d area, it was an amazing journey to translate the 2d concept to the 3d model.Original concept by the fantastic Chrissie Zullo. *All 3D aspects by me.

5 years of Christmas Projects

All my 3D career and my love to do personal work began with the first project of Santa in 20175 years of a lot of growth and love. Thank you to the people that support me and support my work over these amazing 5 years. *All 3D aspects by me.

LINK 35 YEARS LATER

My 3D version of Link in the first Legend of Zelda game, but 35 years later, 2d concept originally done by the awesome Xabier Urrutia. *All 3D aspects by me.

ZUKO

For this project, my primary aim was to incorporate a stylized effect, all of that coming from my 3D base. The idea was to create a dynamic visual 2d/3d feeling, this involved a lot of shading work and hand-painting techniques. Mario Halloween 2023 was my project that pushed me to learn from my mistakes and …